After receiving the project I took my time to find references that fit the idea I had for the hotel. I found a warehouse area in Detroit that was extremely run down and mimicked what we assume it would be like in the apocalyptic era. I then went to UE4 and built my BSPs, then created my mesh pass in Maya. Once I had my mesh done I went to Substance Designer and created the textures that would be unique to each area. After watching tutorials from the class and the ones I found online I went on to create the Sky blueprint and Emissive Maps for my level. After adding my textures to the scene, I went on to redo everything that needed to be fixed for the level for final scene procession. After adjusting lights and adjusting my post processing levels I found myself ready for submission.